Sandbox_RU = {
    Sandbox_WeaponModifiers = " ",

    Sandbox_WeaponModifiers_StartDay = " ",
    Sandbox_WeaponModifiers_PeakDay = " ",
    Sandbox_WeaponModifiers_OriginalModifierChance = "   (%)",
    Sandbox_WeaponModifiers_MaxModifierChance = "   (%)",
    Sandbox_WeaponModifiers_StartRarityTweaker = "  ",
    Sandbox_WeaponModifiers_StartRarityTweaker_tooltip = " =     ,    .<br> =         .<br><br>: 0 =    .<br>",
    Sandbox_WeaponModifiers_PeakRarityTweaker = "  ",
    Sandbox_WeaponModifiers_PeakRarityTweaker_tooltip = " =     ,    .<br> =         .<br><br>: 0 =    .<br>",

    Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier = "    ",
    Sandbox_WeaponModifiers_RangedWeaponsChanceMultiplier_tooltip = " =      .<br> =       .",
    Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier = "   '' ",
    Sandbox_WeaponModifiers_AttachedWeaponsChanceMultiplier_tooltip = " =     ,     .<br> =   .",


    Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons = "  ",
    Sandbox_WeaponModifiers_IgnoreIrrelevantWeapons_tooltip = "      :<br>(, , , ,  ,     ,     .)<br>"
}
